Amin
Hall of Famer
Outside of close-up photography, shallow depth of field (DOF) is often associated with:
Things are changing, though. For example, the use of software-corrected optics has given us fast lenses which are smaller than ever before. In combination with powerful processors and software, dual lens-sensor compacts should soon allow us to choose DOF after the time of capture, and one can imagine a technology which extrapolates the difference in DOF between two bracketed exposures and calculates a range of DOF outcomes from that.
Other than shallow DOF, we currently have several other tools for achieving selective blur with compacts:
Bokeh 2 has a wide variety of creative blur effects which can be applied in a standalone application or as a Photoshop (PS) plugin. For me, the ability to somewhat realistically simulate shallow DOF is one of the most intriguing aspects of Bokeh 2, but I want to be clear that this effect requires careful selection in PS and cannot be achieved in the standalone Bokeh 2 app. A discussion of subject selection in PS is beyond the scope of this brief review, but I'll mention than none of the examples shown in this review took me more than 5 minutes using the "Quick Selection" tool in PS as demonstrated in this video provided on the Alien Skin site.
PS itself includes some powerful blurring tools, and it isn't hard to achieve indistinct blur in that application. For example, the following samples which I processed using Bokeh 2 would probably look similar with given some effort and time with the blurring tools included in PS (without the use of Bokeh 2):
Before:
After:
Before:
After:
However, at least in my hands, the blurring tools available in PS don't produce blur with similar characteristics to that produced by a lens, eg specular highlights rendered as discs. That's where Bokeh 2 comes in. Here are a couple samples which I wouldn't have been able to achieve in PS:
Before:
After:
Before:
After:
One of the coolest things about Bokeh 2 is that it allows one to experimentally create renders by hypothetical lens designs. For example, one can specify the aperture shape and number of iris blades. There is even a "Creamy" slider which has a similar effect to dialing in spherical aberration. Increasing creaminess gives a bright core/soft falloff rendition to simulated out-of-focus (OOF) elements, while decreasing this slider setting gives your lens a "nisen bokeh" appearance with harsh edges and doubling of elements. By playing with this setting, one may decide to make OOF elements less distracting or alternatively give them more structure, independently of exactly how OOF they appear.
Here's an example of the aforementioned tools at work. I started with this image of my son taken with a Sigma DP1:
First, I tried a Canon 300mm lens simulation, and the result was simply too blurry:
Next, I went with a Nikon 50mm lens simulation, and the results were more to my liking:
Simulated lens with 5 aperture blades and low creaminess:
Simulated lens with 11 aperture blades and more creaminess:
Final image after processing in Bokeh 2:
Bokeh 2 has some nice creative focus tools which can be applied without needing to use PS to make a selection. In the example below, I used Bokeh 2 to apply an elliptical blur with a subtle motion effect and vignette:
Before:
After:
Both the standalone and PS plugin for Bokeh 2 allow you to quickly and easily simulate a "toy model" or "tilt-shift" look as shown in this example:
Before:
After:
Overall, I'm having a lot of fun using Bokeh 2. It's much easier than I thought it would be to make the selections in PS. Whether it's worth the $199 asking price will depend on the photographer, but I have yet to come across another solution that does as well at simulating OOF lens rendering. It's a powerful tool for those of us who enjoy the use of compact cameras.
For more information, examples, video tutorials, or to download a trial version, go here: Alien Skin Software: Bokeh 2
- Fast lenses
- Long lenses
- Large sensors
Things are changing, though. For example, the use of software-corrected optics has given us fast lenses which are smaller than ever before. In combination with powerful processors and software, dual lens-sensor compacts should soon allow us to choose DOF after the time of capture, and one can imagine a technology which extrapolates the difference in DOF between two bracketed exposures and calculates a range of DOF outcomes from that.
Other than shallow DOF, we currently have several other tools for achieving selective blur with compacts:
- Specialty lenses, eg our sponsor Lensbaby
- Creative use of flash
- Panning effects
- Selectively applying blur in software
Bokeh 2 has a wide variety of creative blur effects which can be applied in a standalone application or as a Photoshop (PS) plugin. For me, the ability to somewhat realistically simulate shallow DOF is one of the most intriguing aspects of Bokeh 2, but I want to be clear that this effect requires careful selection in PS and cannot be achieved in the standalone Bokeh 2 app. A discussion of subject selection in PS is beyond the scope of this brief review, but I'll mention than none of the examples shown in this review took me more than 5 minutes using the "Quick Selection" tool in PS as demonstrated in this video provided on the Alien Skin site.
PS itself includes some powerful blurring tools, and it isn't hard to achieve indistinct blur in that application. For example, the following samples which I processed using Bokeh 2 would probably look similar with given some effort and time with the blurring tools included in PS (without the use of Bokeh 2):
Before:
After:
Before:
After:
However, at least in my hands, the blurring tools available in PS don't produce blur with similar characteristics to that produced by a lens, eg specular highlights rendered as discs. That's where Bokeh 2 comes in. Here are a couple samples which I wouldn't have been able to achieve in PS:
Before:
After:
Before:
After:
One of the coolest things about Bokeh 2 is that it allows one to experimentally create renders by hypothetical lens designs. For example, one can specify the aperture shape and number of iris blades. There is even a "Creamy" slider which has a similar effect to dialing in spherical aberration. Increasing creaminess gives a bright core/soft falloff rendition to simulated out-of-focus (OOF) elements, while decreasing this slider setting gives your lens a "nisen bokeh" appearance with harsh edges and doubling of elements. By playing with this setting, one may decide to make OOF elements less distracting or alternatively give them more structure, independently of exactly how OOF they appear.
Here's an example of the aforementioned tools at work. I started with this image of my son taken with a Sigma DP1:
First, I tried a Canon 300mm lens simulation, and the result was simply too blurry:
Next, I went with a Nikon 50mm lens simulation, and the results were more to my liking:
Simulated lens with 5 aperture blades and low creaminess:
Simulated lens with 11 aperture blades and more creaminess:
Final image after processing in Bokeh 2:
Bokeh 2 has some nice creative focus tools which can be applied without needing to use PS to make a selection. In the example below, I used Bokeh 2 to apply an elliptical blur with a subtle motion effect and vignette:
Before:
After:
Both the standalone and PS plugin for Bokeh 2 allow you to quickly and easily simulate a "toy model" or "tilt-shift" look as shown in this example:
Before:
After:
Overall, I'm having a lot of fun using Bokeh 2. It's much easier than I thought it would be to make the selections in PS. Whether it's worth the $199 asking price will depend on the photographer, but I have yet to come across another solution that does as well at simulating OOF lens rendering. It's a powerful tool for those of us who enjoy the use of compact cameras.
For more information, examples, video tutorials, or to download a trial version, go here: Alien Skin Software: Bokeh 2
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